> ## Documentation Index
> Fetch the complete documentation index at: https://docs.nudj.cx/llms.txt
> Use this file to discover all available pages before exploring further.

# Game Configurations (Strategy)

> Strategy and balancing notes for Nudj game configs — see Games for the visual builder

{/* Backing PRs: see /admin-guide/gamification/games for full PR list covering #1812 visual game builder, #1071 game config UI, #1851 scope games to community, #2168 safe-zone preview, #2232 branding colors step, #2136 logo/background uploaders, #2389 memory game alt text, #2304 repeatability toggle, #2189 opensInNewTab, #2247 multi-language game search, #2154 game pro-tip translations, #2104 show-in-games-tab toggle, #1930 featured toggle on game configs */}

This page covers **strategy and balancing** for Nudj's game system. For the feature-level documentation of the **visual game builder** (creating new games, per-game-type configuration, preview, branding, repeatability, etc.), see [Games](/admin-guide/gamification/games).

## Picking a game

| Game type  | Good for                                        | Avoid when                                |
| ---------- | ----------------------------------------------- | ----------------------------------------- |
| Flick      | Quick-action, high-repeat games (arcade launch) | Members on slow devices — animation-heavy |
| Catch      | Hand-eye reaction — good for younger audiences  | Accessibility-critical communities        |
| Memory     | Knowledge / brand familiarity                   | Players who dislike pattern-matching      |
| Basketball | Big-screen / playful communities                | Serious / B2B programs                    |

## Balancing rewards

Games convert **score** into points/XP/rewards. Your settings decide how rewarding the game feels:

* **High xpPerScore** — makes every action feel rewarding. Good for onboarding.
* **Score thresholds** — gate bigger rewards behind harder scores. Good for retention.
* **Outcome-based** (scratch products) — make the big reward rare. Good for hype.

See the full config options in [Games](/admin-guide/gamification/games).

## Showing vs hiding games

Games have two visibility toggles:

* **Community scope** (#1851) — whether a given game config is available in this community.
* **Show-in-games-tab** (#2104) — whether it appears in the member Games tab.

Use scope to run different games per community. Use show-in-games-tab to let admins attach games to challenges (via the [Game action](/admin-guide/challenges/platform-actions#game)) without cluttering the games tab.

## Featured games

The **featured toggle** (#1930) pins a game to the top of the games tab. Reserve for launches or seasonal events — overuse kills the signal.

## Repeatability

The repeatability toggle (#2304) decides whether the same game can be replayed by a member for rewards. Off = one-and-done. On = members can chase higher scores repeatedly.

## Next steps

<Card title="Games (full feature)" icon="gamepad" href="/admin-guide/gamification/games">
  Full documentation of the visual game builder, per-game-type config, preview, branding, translations.
</Card>
