> ## Documentation Index
> Fetch the complete documentation index at: https://docs.nudj.cx/llms.txt
> Use this file to discover all available pages before exploring further.

# Gift Rewards

> Send rewards, bonus points, or XP directly to selected members: search or CSV, then confirm

**Gift Rewards** sends rewards straight to members you pick, skipping the normal earn flow. It also covers what used to be called "reward drops": one flow handles a single VIP or a 500-person list, and it always distributes **immediately**.

<Frame caption="Gift Rewards: build the recipient list by search or CSV, then pick what to send.">
  <img src="https://mintcdn.com/nudj/3gjJsHCH5pH_dvLI/images/admin-guide/rewards/gift-rewards.png?fit=max&auto=format&n=3gjJsHCH5pH_dvLI&q=85&s=0a0804511fb34badc64c76ac6b76be79" alt="Gift Rewards flow with Select Users step, Drop List, and CSV upload" width="1440" height="1200" data-path="images/admin-guide/rewards/gift-rewards.png" />
</Frame>

## Where to start

Any of these opens the same flow:

* **Engagement -> Rewards** -> the **Gift Rewards** button.
* **Users** -> the **Gift Rewards** button.
* A member's stats page -> the **...** menu -> **Gift Reward**.
* The new-reward screen's **Gift or drop rewards** card.

<Note>
  Gifting needs **Admin or above** - it can grant currency alongside rewards, which Manager roles can't create.
</Note>

## The flow

<Steps>
  <Step title="Select Users" icon="users">
    Search members **by name or email** and add them to the Drop List one by one, or **Upload CSV** with up to **500 rows** of emails or usernames (a sample file is provided).
  </Step>

  <Step title="Select Rewards" icon="gift">
    Pick one or more rewards, and optionally add **Bonus XP** and **Points** per recipient. You can also send only points/XP with no reward at all.
  </Step>

  <Step title="Confirm" icon="circle-check">
    The confirmation summarises recipients, currency, and rewards. Gifting is immediate and **can't be undone**.
  </Step>
</Steps>

After sending, a summary reports how many members were processed and lists any that failed.

## Rules to know

* **Supply is checked up front**: if the reward doesn't have enough remaining supply for every recipient, the whole gift is rejected before anything sends.
* **Per-user caps are respected quietly**: a member already at the reward's per-user limit is skipped for that reward (their bonus points/XP still arrive) - no error is raised.
* Gifts consume the reward's normal supply pool and appear in the reward's [Allocations](/admin-guide/rewards/analytics) as **Manual Reward Distribution**.

<Tip>
  For a reward that should *only* ever be gifted, just never attach it to a challenge or the shop - there's no special toggle needed. See [Advanced Features](/admin-guide/rewards/advanced-features#gifting-only-rewards).
</Tip>

## Adjusting points directly

Separate from gifting: on a member's stats page, the **...** menu has **Manage Points** for crediting or debiting a member's points balance (Admin+; there is no XP adjustment). Use it for corrections rather than sending a gift.

## Next steps

<CardGroup cols={2}>
  <Card title="Create a reward" icon="gift" href="/admin-guide/rewards/creating-regular-rewards">
    Something worth gifting.
  </Card>

  <Card title="Advanced features" icon="sliders" href="/admin-guide/rewards/advanced-features">
    Supply sharing and per-user caps.
  </Card>

  <Card title="Giveaways" icon="trophy" href="/admin-guide/rewards/sweepstakes-giveaways">
    Let chance pick the winners instead.
  </Card>

  <Card title="Reward analytics" icon="chart-line" href="/admin-guide/rewards/analytics">
    Where gifts show up in the numbers.
  </Card>
</CardGroup>
