> ## Documentation Index
> Fetch the complete documentation index at: https://docs.nudj.cx/llms.txt
> Use this file to discover all available pages before exploring further.

# Basketball

> 3D physics-based basketball shooting game

Basketball is a 3D physics-based shooting game. Aim, time your release, and sink shots through the hoop. Your score feeds the rewards pipeline at the end of the game.

## Playing

* Aim using touch / mouse input.
* Release to shoot; the physics simulation handles trajectory and collision.
* Keep scoring within the level's time or shot limits.

## Physics and audio

Basketball uses a real-time 3D physics simulation — ball trajectory, spin, and bounce are simulated each frame. Audio cues accompany shots, bounces, and scores.

## Levels

Each level can configure hoop position, court environment, shot count, and time limits.

## Rewards

Score thresholds trigger reward distributions — points, XP, assets. The distribution configuration is per community and per level.

## Related

<CardGroup cols={3}>
  <Card title="Games overview" icon="gamepad" href="/user-guide/games/overview">
    Context on games.
  </Card>

  <Card title="Flick" icon="hand-pointer" href="/user-guide/games/flick">
    Another timing game.
  </Card>

  <Card title="Catch" icon="hand-holding" href="/user-guide/games/catch">
    Another score-based game.
  </Card>
</CardGroup>
