> ## Documentation Index
> Fetch the complete documentation index at: https://docs.nudj.cx/llms.txt
> Use this file to discover all available pages before exploring further.

# Catch

> Catch positive items, avoid negative ones

Catch is a score-based game where items fall from the top of the screen. Move the catcher to collect positive items and avoid negative ones. Your score rewards you at the end.

## Playing

* Move the catcher horizontally by touching / dragging on mobile or using keyboard / mouse on desktop.
* Catch positive items to earn points in the game.
* Miss negative items.
* The game ends when the level timer expires or completion criteria are met.

## Levels

Each level has a configured item set (positive and negative), spawn rates, and a time limit. Reach a per-level target to clear the level; miss it and the level may end in game-over.

## Scoring and supply

Catch includes a **supply floor guard** — the game ensures enough positive items spawn over the course of a level so you always have a chance to hit the target. You can't be shut out by a pure run of negative items.

## Rewards

Catch is score-based; distributions are configured against score thresholds. Passing the thresholds awards points, XP, and reward assets as configured.

## Related

<CardGroup cols={3}>
  <Card title="Games overview" icon="gamepad" href="/user-guide/games/overview">
    Context on games.
  </Card>

  <Card title="Flick" icon="hand-pointer" href="/user-guide/games/flick">
    Timing-based alternative.
  </Card>

  <Card title="Wallet" icon="wallet" href="/user-guide/wallet">
    Where rewards land.
  </Card>
</CardGroup>
