> ## Documentation Index
> Fetch the complete documentation index at: https://docs.nudj.cx/llms.txt
> Use this file to discover all available pages before exploring further.

# Flick

> Timing-based flick game

Flick is a timing-based game. You interact by flicking items on the screen — timing and accuracy contribute to your score.

## Playing

* On **touch devices**, flick the item using a swipe gesture.
* On **desktop**, use the mouse to click-and-drag. Flick runs with dedicated desktop input handling so it's playable outside mobile.

## Scoring

Flick is score-based. Higher scores trigger configured reward distributions — typically a minimum-score threshold unlocks a baseline distribution, and additional thresholds unlock better ones.

## Levels

Each Flick game can have multiple levels, each with its own image set and difficulty. You progress through levels as you reach level completion criteria.

## Rewards

When a qualifying threshold is met, the game triggers rewards:

* Points and XP are awarded and land in your wallet.
* Reward assets (gift codes, vouchers, etc.) are allocated if the distribution includes them.
* Giveaway entries may be granted.

## Performance

Flick includes performance optimisations for low-frame-rate devices — on slower devices, the game adjusts frame pacing to stay responsive.

## Related

<CardGroup cols={3}>
  <Card title="Games overview" icon="gamepad" href="/user-guide/games/overview">
    Context on games.
  </Card>

  <Card title="Earning" icon="arrow-up-right" href="/user-guide/rewards/earning">
    How rewards land.
  </Card>

  <Card title="Wallet" icon="wallet" href="/user-guide/wallet">
    Your earnings.
  </Card>
</CardGroup>
