> ## Documentation Index
> Fetch the complete documentation index at: https://docs.nudj.cx/llms.txt
> Use this file to discover all available pages before exploring further.

# Games

> Mini-games that earn into the same rewards pipeline as challenges

Games are standalone mini-games that communities can offer alongside challenges. They live in a separate app (the **Games tab**) and distribute rewards into your wallet via the same pipeline as challenges — points, XP, reward assets, and giveaway entries.

<Note>
  Whether you see a Games tab depends on whether your community has published at least one playable game. Communities without configured games hide the tab.
</Note>

## Shipped games

The platform currently ships these games:

* [**Flick**](/user-guide/games/flick) — timing-based flick game.
* [**Catch**](/user-guide/games/catch) — catch positive items, avoid negative ones.
* [**Basketball**](/user-guide/games/basketball) — 3D physics-based shooting game.

Memory (matching pairs) and Scratch (reveal-based) are additional game types the platform supports under the hood, and may appear in specific communities that have them configured.

## Distribution types

Games distribute rewards two ways:

* **Score-based** — Flick, Catch, Basketball, Memory. Your final score triggers distributions based on configured thresholds (min / max score ranges) or continuous score-to-reward conversion.
* **Outcome-based** — Scratch. The outcome revealed by the scratch determines which distribution triggers.

## Game complete flow

When a game ends, the game-complete screen shows your score or outcome, itemises any distributions triggered, and updates your wallet. The flow mirrors the challenge recap.

## Game configuration

Each game has its own level configs, difficulty, visual / audio settings, and rewards configuration — decided by the community admin. Two communities running the same game may present different levels and rewards.

## Accessing a game

From the Games tab in community navigation, tap a game. You'll be taken to the game's own screen — some games run in the main user app, others in the dedicated games app depending on configuration.

## Related

<CardGroup cols={3}>
  <Card title="Wallet" icon="wallet" href="/user-guide/wallet">
    Where game rewards land.
  </Card>

  <Card title="Earning" icon="arrow-up-right" href="/user-guide/rewards/earning">
    Games alongside challenges.
  </Card>

  <Card title="Recap" icon="flag-checkered" href="/user-guide/challenges/recap">
    Parallel challenge completion flow.
  </Card>
</CardGroup>
