> ## Documentation Index
> Fetch the complete documentation index at: https://docs.nudj.cx/llms.txt
> Use this file to discover all available pages before exploring further.

# Earning Rewards

> Where points, XP, and assets come from

There are several earning surfaces in the platform. All of them feed the same wallet.

## Challenges and actions

The main source. Each action inside a challenge has its own optional point / XP / reward allocation. Completing the final action of a challenge can also trigger a challenge-level distribution. See [Challenges](/user-guide/challenges).

## Games

Games use the same rewards pipeline. Depending on the game configuration:

* **Score-based** games (Memory, Catch, Flick, Basketball) distribute based on thresholds (minimum / maximum score ranges) or continuous score-to-reward conversion.
* **Outcome-based** games (Scratch) distribute based on which outcome is revealed.

When a game ends, the game-complete screen shows the distribution and the assets land in your wallet. See [Games](/user-guide/games/overview).

## Streaks

If streaks are configured, maintaining a streak can award points and/or XP on the configured interval. Completing a streak sub-goal may grant an additional reward. See [Streaks](/user-guide/streaks).

## Achievements

Achievements can unlock a reward asset or badge when their conditions are satisfied — for example, completing a target number of challenges, hitting an XP milestone, or participating in a specific event. See [Achievements](/user-guide/achievements).

## Referrals

A successful referral can distribute rewards to both the referrer and the referee. The exact split is configured per community. See [Referrals](/user-guide/referrals).

## Admin grants

Admins can manually grant points, XP, or reward assets (for example, as a correction or as a campaign perk). These appear in your wallet the same as any other earning.

## Multipliers and boosts

When you have an active XP Boost or Points Boost effect (from a redeemed multiplier reward or an admin grant), new earnings are multiplied for the duration. Only the highest active multiplier per type counts.

## Related

<CardGroup cols={3}>
  <Card title="Points" icon="coins" href="/user-guide/rewards/points">
    What points do.
  </Card>

  <Card title="XP" icon="star" href="/user-guide/rewards/xp">
    What XP does.
  </Card>

  <Card title="Redeeming" icon="cart-shopping" href="/user-guide/rewards/redeeming">
    Spending what you've earned.
  </Card>
</CardGroup>
