Achievements are milestones members unlock by accumulating specific actions over time. They’re separate from challenges (which are discrete, repeatable units) — achievements are passive accumulators.Documentation Index
Fetch the complete documentation index at: https://docs.nudj.cx/llms.txt
Use this file to discover all available pages before exploring further.
Creating an achievement
Top nav -> + New -> Achievement.Basic info
Title, description, icon/badge image. Form ships with a loader to prevent double-submit (#939) and ergonomic fixes for common error flows (#2239).
Scope — defaults to community
New achievements default to the current community’s scope (#2151). Change to org-level if the achievement should unlock across every community in the org. See Cross-community scope.
Criteria
Pick the event that unlocks this achievement:
- Built-in events — challenge completed, reward earned, check-in, streak milestone, etc.
- Free-text custom event identifier (#2144) — for events you fire via the API.
count >= 10, within 30d, etc.Rewards
Attach points, XP, a badge, or any other reward. Achievements can carry their own reward distribution — see Designing Achievements.
Self-healing for dangling achievements
Nudj’s achievement processor (#2111) self-heals when it finds an achievement with a deleted source (e.g. the challenge that fires the event was archived). Rather than crashing, the processor logs and skips — you’ll see these in BetterStack logs if anything’s wrong.Listing & managing
The achievement list uses sticky columns (#782) for the key fields (title, status, scope, reward). Filter by status, scope, or tag. Sort is persisted.Common patterns
Join achievement
Join achievement
Criteria:
member_joined event, count 1. Reward: welcome badge + 100 points.Streak master
Streak master
Criteria:
check_in_streak >= 7. Reward: fire badge + XP boost.Power user
Power user
Criteria:
challenge_completed count >= 50. Reward: Gold badge + spotlight reward.Custom event milestone
Custom event milestone
Use the free-text custom event identifier. Example: event
purchase_completed fired from your Shopify webhook; criteria count >= 3 within 90d. Reward: VIP badge.Next steps
Designing achievements
Criteria builder, event types, multi-language, form patterns.
Achievements as actions
Gate challenges behind earned achievements.
Reviewing submissions
Manual-approval achievement flow.
Playbook
Strategy for tiered progression systems.

