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The difference between challenges that crush it and ones that flop isn’t luck—it’s knowing what to do and what to avoid.

The Golden Rules

DO: Start with Behavior

Ask “What do I want users to do?” Define the behavior first. Points follow naturally.

DON'T: Start with Points

Don’t think “award 100 points” first. You’ll make arbitrary decisions that feel unfair.

DO: Keep It Short (3-5 Actions)

Each action past 5 reduces completion by 10-15%. Short challenges feel like quests.

DON'T: Build Long Checklists

8+ actions tanks completion rates. Users abandon challenges that feel like homework.

DO: Pick One Format Per Challenge

Knowledge OR Community OR Creative OR Social. One per challenge. Sequence them for variety.

DON'T: Mix All Formats

Users get confused jumping between different challenge types. Creates cognitive overload.

DO: Use the Point Formula

1 point per 5 seconds. Users intuitively feel it’s fair. Stop overthinking.

DON'T: Guess at Point Values

Random points feel arbitrary and demotivating. Inconsistency tanks future engagement.

Titles & Descriptions

DODON’T
”Learn Product Basics in 5 Min” — Specific, time-bounded, action-oriented”Product Knowledge” — Generic, vague, doesn’t say what they’ll do
”Connect With 3 Members” — Clear goal, easy to understand”Community Engagement” — What does “engagement” even mean?
”Share Your Biggest Win” — Emotional hook, personal relevance”Share a Story” — Could be anything
Description: 1-2 punchy sentences about what they’ll do and why it mattersDescription: 3+ paragraphs of backstory nobody reads

Difficulty Levels

LevelDODON’T
Beginner< 5 min, no setup, immediately actionableLabel as Beginner but requires 20 min. Users feel misled
Intermediate5-15 min, some context needed, moderate effortVague time estimates. Set expectations clearly
Advanced15-30+ min, prerequisites, significant commitmentMake it harder than you say. Users lose trust

Testing & Launch

DODON’T
Preview as a user BEFORE launchSkip testing because “it looks fine in the Control Room”
Complete it yourself and time itAssume it takes less time than it actually does
Test on mobileLaunch and hope it works on phones
Verify rewards actually awardFind out after launch that points weren’t given
Monitor the first 24-48 hoursSet it and forget it for a week
Edit if drop-off is >50% at one actionIgnore high drop-off rates and blame users

Rewards Strategy

DODON’T
Mix types: Points + XP + Badges worksJust Points: Boring, no sense of achievement
Overdeliver on first challenge: Hook them earlyUnderdeliver: Cheap rewards kill motivation
Match reward to effort: 5 min = 50-75 ptsReward for free: Make it feel valueless
Add XP if you have leveling: Feeds progressionForget progression: Points only feel empty
Use Badges for milestones: “First 100 Points” hits differentNo recognition: Users don’t feel their wins

Timing & Scheduling

DODON’T
Set end dates for urgency: 7-14 day windows workEvergreen everything: No sense of scarcity or urgency
Schedule for campaigns: Announce, then go liveGo live immediately: No anticipation or buildup
Allow repeats strategically: Daily challenges keep users coming backAllow unlimited repeats: Becomes grinding, feels empty
Cap completions per period: 1/day feels like a routineUnlimited completions: Users farm it, then abandon

After Launch: Iteration

DODON’T
Check analytics day 1-2Wait a month to review performance
Edit unclear instructionsLeave confusing copy because “users should understand”
Simplify actions if drop-off is highBlame users for not trying hard enough
Ask users what they lovedAssume you know what worked
Iterate based on real feedbackNever update—set it once and ignore it
Kill challenges that don’t workKeep launching bad challenges and wondering why

Pro Tip: The Sequence Strategy

Instead of one mega-challenge:
  1. Create 3-4 related challenges, each focused on one format
  2. Space them a few days apart for sustained engagement
  3. Build on each other: “Learn” → “Teach” → “Create” → “Share”
  4. Same reward formula per challenge so it feels fair
This creates a journey, not a checklist. Users complete sequences. They abandon single long challenges.

Quick Checklist Before Launch

1

Behavior defined clearly

Can you answer “What do I want users to do?” in one sentence?
2

3-5 actions max

Count your actions. Is it 5 or fewer?
3

One format picked

Knowledge, Community, Creative, or Social—just one?
4

Points calculated

Did you use the 1 point per 5 seconds formula?
5

Title is action-oriented

Does your title answer “What will I do?”
6

Tested on mobile

You actually opened it on a phone, right?
7

Rewards verified

Completed it yourself and confirmed points/badges awarded?
8

Ready to monitor

Do you have time to check analytics in the first 24-48 hours?

Next Steps