Playing
- Aim using touch / mouse input.
- Release to shoot; the physics simulation handles trajectory and collision.
- Keep scoring within the level’s time or shot limits.
Physics and audio
Basketball uses a real-time 3D physics simulation — ball trajectory, spin, and bounce are simulated each frame. Audio cues accompany shots, bounces, and scores.Levels
Each level can configure hoop position, court environment, shot count, and time limits.Rewards
Score thresholds trigger reward distributions — points, XP, assets. The distribution configuration is per community and per level.Related
Games overview
Context on games.
Flick
Another timing game.
Catch
Another score-based game.

