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Basketball is a 3D physics-based shooting game. Aim, time your release, and sink shots through the hoop. Your score feeds the rewards pipeline at the end of the game.

Playing

  • Aim using touch / mouse input.
  • Release to shoot; the physics simulation handles trajectory and collision.
  • Keep scoring within the level’s time or shot limits.

Physics and audio

Basketball uses a real-time 3D physics simulation — ball trajectory, spin, and bounce are simulated each frame. Audio cues accompany shots, bounces, and scores.

Levels

Each level can configure hoop position, court environment, shot count, and time limits.

Rewards

Score thresholds trigger reward distributions — points, XP, assets. The distribution configuration is per community and per level.

Games overview

Context on games.

Flick

Another timing game.

Catch

Another score-based game.