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Games are standalone mini-games that communities can offer alongside challenges. They live in a separate app (the Games tab) and distribute rewards into your wallet via the same pipeline as challenges — points, XP, reward assets, and giveaway entries.
Whether you see a Games tab depends on whether your community has published at least one playable game. Communities without configured games hide the tab.

Shipped games

The platform currently ships these games:
  • Flick — timing-based flick game.
  • Catch — catch positive items, avoid negative ones.
  • Basketball — 3D physics-based shooting game.
Memory (matching pairs) and Scratch (reveal-based) are additional game types the platform supports under the hood, and may appear in specific communities that have them configured.

Distribution types

Games distribute rewards two ways:
  • Score-based — Flick, Catch, Basketball, Memory. Your final score triggers distributions based on configured thresholds (min / max score ranges) or continuous score-to-reward conversion.
  • Outcome-based — Scratch. The outcome revealed by the scratch determines which distribution triggers.

Game complete flow

When a game ends, the game-complete screen shows your score or outcome, itemises any distributions triggered, and updates your wallet. The flow mirrors the challenge recap.

Game configuration

Each game has its own level configs, difficulty, visual / audio settings, and rewards configuration — decided by the community admin. Two communities running the same game may present different levels and rewards.

Accessing a game

From the Games tab in community navigation, tap a game. You’ll be taken to the game’s own screen — some games run in the main user app, others in the dedicated games app depending on configuration.

Wallet

Where game rewards land.

Earning

Games alongside challenges.

Recap

Parallel challenge completion flow.