Catch is a score-based game where items fall from the top of the screen. Move the catcher to collect positive items and avoid negative ones. Your score rewards you at the end.Documentation Index
Fetch the complete documentation index at: https://docs.nudj.cx/llms.txt
Use this file to discover all available pages before exploring further.
Playing
- Move the catcher horizontally by touching / dragging on mobile or using keyboard / mouse on desktop.
- Catch positive items to earn points in the game.
- Miss negative items.
- The game ends when the level timer expires or completion criteria are met.
Levels
Each level has a configured item set (positive and negative), spawn rates, and a time limit. Reach a per-level target to clear the level; miss it and the level may end in game-over.Scoring and supply
Catch includes a supply floor guard — the game ensures enough positive items spawn over the course of a level so you always have a chance to hit the target. You can’t be shut out by a pure run of negative items.Rewards
Catch is score-based; distributions are configured against score thresholds. Passing the thresholds awards points, XP, and reward assets as configured.Related
Games overview
Context on games.
Flick
Timing-based alternative.
Wallet
Where rewards land.

