Playing
- Move the catcher horizontally by touching / dragging on mobile or using keyboard / mouse on desktop.
- Catch positive items to earn points in the game.
- Miss negative items.
- The game ends when the level timer expires or completion criteria are met.
Levels
Each level has a configured item set (positive and negative), spawn rates, and a time limit. Reach a per-level target to clear the level; miss it and the level may end in game-over.Scoring and supply
Catch includes a supply floor guard — the game ensures enough positive items spawn over the course of a level so you always have a chance to hit the target. You can’t be shut out by a pure run of negative items.Rewards
Catch is score-based; distributions are configured against score thresholds. Passing the thresholds awards points, XP, and reward assets as configured.Related
Games overview
Context on games.
Flick
Timing-based alternative.
Wallet
Where rewards land.

