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Catch is a score-based game where items fall from the top of the screen. Move the catcher to collect positive items and avoid negative ones. Your score rewards you at the end.

Playing

  • Move the catcher horizontally by touching / dragging on mobile or using keyboard / mouse on desktop.
  • Catch positive items to earn points in the game.
  • Miss negative items.
  • The game ends when the level timer expires or completion criteria are met.

Levels

Each level has a configured item set (positive and negative), spawn rates, and a time limit. Reach a per-level target to clear the level; miss it and the level may end in game-over.

Scoring and supply

Catch includes a supply floor guard — the game ensures enough positive items spawn over the course of a level so you always have a chance to hit the target. You can’t be shut out by a pure run of negative items.

Rewards

Catch is score-based; distributions are configured against score thresholds. Passing the thresholds awards points, XP, and reward assets as configured.

Games overview

Context on games.

Flick

Timing-based alternative.

Wallet

Where rewards land.