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Documentation Index

Fetch the complete documentation index at: https://docs.nudj.cx/llms.txt

Use this file to discover all available pages before exploring further.

There are several earning surfaces in the platform. All of them feed the same wallet.

Challenges and actions

The main source. Each action inside a challenge has its own optional point / XP / reward allocation. Completing the final action of a challenge can also trigger a challenge-level distribution. See Challenges.

Games

Games use the same rewards pipeline. Depending on the game configuration:
  • Score-based games (Memory, Catch, Flick, Basketball) distribute based on thresholds (minimum / maximum score ranges) or continuous score-to-reward conversion.
  • Outcome-based games (Scratch) distribute based on which outcome is revealed.
When a game ends, the game-complete screen shows the distribution and the assets land in your wallet. See Games.

Streaks

If streaks are configured, maintaining a streak can award points and/or XP on the configured interval. Completing a streak sub-goal may grant an additional reward. See Streaks.

Achievements

Achievements can unlock a reward asset or badge when their conditions are satisfied — for example, completing a target number of challenges, hitting an XP milestone, or participating in a specific event. See Achievements.

Referrals

A successful referral can distribute rewards to both the referrer and the referee. The exact split is configured per community. See Referrals.

Admin grants

Admins can manually grant points, XP, or reward assets (for example, as a correction or as a campaign perk). These appear in your wallet the same as any other earning.

Multipliers and boosts

When you have an active XP Boost or Points Boost effect (from a redeemed multiplier reward or an admin grant), new earnings are multiplied for the duration. Only the highest active multiplier per type counts.

Points

What points do.

XP

What XP does.

Redeeming

Spending what you’ve earned.